I design games from the player fantasy down to the code.
I start with why a player would pick a game up, and work down to how it actually gets built. I started as an engineer and never stopped, so when an idea meets the build, I can see both sides. My HUD framework on Arma Reforger is public, and thousands of modders build on it. And when the process itself is the bottleneck, I fix that too.
Outside the day job, I advise studios through the Dutch Games Association and Retro Zero Games, and I give talks on designing marketable games and on cognitive load in game design. BAFTA member.
What I work on
Over 7+ years and several studios, I've worked on heroes, game modes, combat, difficulty and progression, and the UI frameworks underneath them. I prototype my own ideas in C++, C#, and Lua, and I've redesigned how a whole design team ships its work.
I'm currently a Senior Systems Designer at Guerrilla.
See the work · Latest writing: When a Design Feels Off