I build the systems games run on.

Combat. Heroes. Game modes. UI framework. I design how games play and write the code that ships it. And when the process itself is the bottleneck, I fix that too.

Full voting member of BAFTA.

My Background

  • Combat & gameplay systems. Weapons, damage, status effects, the feel of a fight.
  • Hero & content design. Kits, abilities, AI, the characters players main.
  • Game modes. Including the kind that push user-generated content forward.
  • UI & HUD framework. Built from scratch, editors included.
  • Difficulty & progression. The curve, the economy, the long game.
  • Workflow & process. Redesigning how a whole design team ships its work.
  • Engineering. C++, C#, Lua. I build what I design.

See the work