About

I'm Emre. 7+ years making games, currently as a Senior Systems Designer at Guerrilla. I care about the whole path from an idea to what players actually feel: why someone would pick a game up, how it plays, and how it gets built. I started as an engineer and kept that too, so I can take an idea all the way down to the code and back without it getting lost on the way. And when the bottleneck is the process, not the design, I redesign that too.

Outside the day job

  • BAFTA member.
  • Advisor to studios via the Dutch Games Association and Retro Zero Games.
  • Talks: Designing Marketable Games (GDS Prague) and Cognitive Load in Game Design (Gaming Istanbul).
  • Podcast guest on Evo Gaming, Pixel by Pixel: Where Inspiration Begins, on where game ideas come from. Listen · writeup.

What I do

  • Heroes & combat. Kits, abilities, AI, the feel of a fight.
  • Workflow & process. Redesigning how a whole design team gets work into the build.
  • Game modes & tools. Live editors, a custom HUD framework, the systems players build with.
  • Progression & difficulty. The long game. Hard where it's fun, easy where it isn't.
  • Engineering. C++, C#, Lua across Decima, Unreal, Unity, Enfusion. I prototype my own ideas.

LinkedIn for the rest.