I build the systems games run on.
Combat, heroes, difficulty, progression. I design how games play and write the code that ships it, including the frameworks the rest of the team builds on. My HUD framework on Arma Reforger is public, and thousands of modders build on it. And when the process itself is the bottleneck, I fix that too.
BAFTA member.
My Background
- UI & HUD framework. Built from scratch, editor included, public in the Reforger code, built on by thousands of modders.
- Engineering. C++, C#, Lua, Visual Scripting. I build what I design.
- Combat & gameplay systems. Weapons, damage, status effects, the feel of a fight.
- Hero & content design. Kits, abilities, AI, the characters players main.
- Game modes. Including the kind that push user-generated content forward.
- Difficulty & progression. The curve, the economy, the long game.
- Workflow & process. Redesigning how a whole design team ships its work.